While it would be nice to be able to create something new every time we make a scene it saves time to have standard objects. You can adjust them as needed for the scene in question but it pays to have objects prepared. It saves time and it also can benefit from having new objects paired with with it so you don't go off base. I haven't had to reuse much, Though having an example doesn't hurt. Something you can do to widely change it is just adding a new texture or new indents to the model.
0 Comments
Cloth, while I thought it would be hard to use as my teacher described it, The usage was quite simple, I made my cloth out a plane. first I would give it a larger amount of faces so that the cloth could move more realistically. Then I would select the type of fabric and put it in my scene. My piece of cloth was used for a flag, I chose cotton and connected it to a pole by freezing the parts it connected too, as well as making the pole a collision object so it didn't phase through. Lastly I simulated it which just determines a path in respect to any forces around or linked which made it a lot more realistic, and then it could be easily played over and over.
Spacewarps, The forces which can act upon a scene where easy enough to place down, you adjust them mostly in their own modifier tab. Other spacewarps can act upon spacewarps that are already set, for example, through linking sprayer and gravity the water falls in an arc. Spacewarps can also affect kinetic objects, like cloth and wind, creating a flapping in the wind. Both are good for animation and apply a nice design to the scene. |
Archives
May 2021
CategoriesArchives
May 2021
|